Thursday, November 12, 2009

Embodiment 5

Overbeeke[1] introduced the term (inter)action - a term coined by meaning can’t be disconnect from action. If his hypothetical thinking you assenting is chosen, there are some following works you should take. (Those methods are arranged from his and their related of embodied paper in more recent years.)



Needless to say, the action shows the power of expressing of meaning in space. There is no point in getting it off products. Better to do with the movement than rely upon semantic alone. Furthermore, that is the way forming time consuming necessities that results the functionality[2]. Thus, the embodiment is a tangible product which brings not only perceiving affordance but also coupling between the action and function.

Djajadiningrat[3] analyzed that kind of things through the direct approach presenting how we get start in our behavior and action, and then using two parts of action discussed the usability in tangible products. One which conveys the purpose of the action offers substantial things called ‘feedforward’ and another which balances between the action and the function provides perceptual and emotional movement named ‘inherent feedback’. Bill Verplank[4] had the same way to talk about this interaction design. Before designing the systems, he required the interaction designers to ask themselves: ‘How do you do, How do you feel and How do you Know’.

These arguments from those by who set it apart from the usability which we’ve ever gained were inspired. Actually, besides the body of action addressing the meaning with tangible products, it can even enable user to learn effort toward bodied skills no longer just only ease to use or learn[5]. It goes without saying that GUIs have trouble acting perceptual-motor skills and emotional state by a mouse or other input devise, whatever push button and display interfaces were not embodiment of interaction.


reference:
[1] Overbeeke CJ (2007) the aesthetics of the impossible. from http://alexandria.tue.nl/extra2/redes/Overbeeke2007.pdf
[2] Djajadiningrat JP, Matthews B and Stienstra M (2007) Easy doesn’t do it: skill and expression in tangible aesthetics. Pers Ubiquit Comput, London, 11, March 2007, pp.657-676
[3] Djajadiningrat JP, Overbeeke CJ and Wensveen SAG (2002) But how, Donald, tell us how? On the creation of meaning in interaction design through feedforward and inherent feedback. In: N. Macdonald (Ed.) Processings of DIS2002, London, 25-28 June 2002, pp. 285-291
[4] Verplank B (2003) Interaction design sketchbook by Bill Verplank. from https://ccrma.stanford.edu/courses/250a/lectures/IDSketchbok.pdf
[5] Jensen MV, Buur J, Djajadiningrat JP (2005) Designing the user actions in tangible interaction. Processings of AARHUS’05 Arhus, Denmark, August 2005, pp. 9-18

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