Saturday, October 31, 2009

Embodiment 4

Good thing to bring rich actions strengthens the embodiment to tangible product after the inspired argument by them who were Gibson, Norman, Dourish and Overbeeke referring to the effect of physical perception from the world and how the meaning be created by acting, that I now use the term (inter)action[1] including all studies of them, because this is a primacy of embodiment.


The enrichment of actions for embodied interaction (arrangement from Overbeeke[1], Wensveen and Djajadiningrat[2][3])

I tried looking for related paper about the richness of actions in order to add up to perceptual motor skills in a sequential method. So far the designed action possibilities I gain mainly from those by Wensveen and Djajadiningrat. According to them and others some views known to rich the movement, such as freedom, diversification(differentiation), multiple parameters simultaneously, multiple point at once, myriad of ways, easily be undone and mechanics (skills) [2][3][4][5].

If physical products afford us many opportunities to act our whole body, many of the emotions we could naturally express as well. Furthermore, besides during the action, it will leave a trace of message on the surface of an artwork even when the move has ceased[2]. The designed product of an alarm clock created by Wensveen is a case in point. In fact, many of researchers, such as Caroline Hummels and Philip Ross, are focusing more on emotional rich made meaning to system than disruptive and discrete way to interaction.


reference:
[1] Overbeeke, C.J., the aesthetics of the impossible. Retrieved 26 October 2007 from Technische Universiteit Eindhoven: http://www.tue.nl/bib/
[2] Wensveen SAG, Djajadiningrat JP, Overbeeke CJ (2004) Interaction frogger: a design framework to couple action and function through feedback and feedforward. DIS2004, pp177-184
[3] Djajadiningrat JP, Wensveen SAG, Frens JW, Overbeeke CJ (2004) Tangible Products: Redressing the Balance Between Appearance and Action. Spec Issue Tangible Interaction JPers Ubiquitous Comput 8:294-309
[4] Djajadiningrat JP, Matthews B, Stienstra M (2005) Easy doesn’t do it: skill and expression in tangible aesthetics. Pers Ubiquit Comput, special issue on movement-based design
[5] Jensen MV, Buur J, Djajadiningrat JP (2005) Designing the user actions in tangible interaction. Acceped for critical computing: between sense and sensibility, Aarhus

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